Summary
Overview
Work History
Education
Skills
Software
References
More Info
Timeline
Generic

Pauliina Lammi

Environment Artist
Malmö

Summary

3D Artist with 5+ years of game industry experience. I am always excited about learning new technologies, doing research on my own and sharing knowledge in a creative team with motivated artists.
Passion for video games and a strong artistic skill set let me achieve goals and expectations in the industry.

Overview

9
9
years of professional experience
3
3
years of post-secondary education
4
4
Languages

Work History

Environment Artist

EB Studios
01.2023 - Current

Working on upcoming RPG title Exodus in collaboration with Archetype Entertainment


Main Responsibilities:

  • Creating 3D props from scratch using PBR pipeline
  • Establishing a work pipeline with high quality and effectiveness together with the Art Team
  • Creating level art based on provided concepts, real life references and design layout
  • Working together with Level Designers to ensure a smooth gameplay experience
  • Asset and texture optimization


Platforms: Playstation, Xbox series, Windows

Level Artist

Ubisoft Düsseldorf
11.2021 - 12.2022

Building levels for Avatar: Frontiers of Pandora, in collaboration with Massive Entertainment.

Main Responsibilities:

  • Design prototype and implement game worlds and environments
  • Collaboration with level design and content development team
  • Asset briefing, prototyping and final propping of in game scenes
  • Scene management, asset integration and performance optimization
  • Cooperation with Co-Dev studios

Platforms: PlayStation, Xbox, Windows

Junior Environment Artist

Climax Studios
02.2020 - 04.2021

Building environments and props for PS5- title Returnal, developed together with Housemarque.

Main Responsibilities:

  • Building levels based on provided concept art while respecting the original level design.
  • Working closely with the team lead to improve existing levels and game assets.
  • World building, asset creation and set dressing
  • Reworking existing assets (meshes and textures) to improve visual look and performances
  • In-game asset and material setup

    Target Platforms: PlayStation 5

Environment Artist

Evocat Games
09.2016 - 05.2017

Working as an outsourcing team member to build levels for an award-winning VR title Nemesis Perspective from Evocat Games.


Main Responsibilities:

  • Modeling and texturing props for a new map
  • Polishing and optimizing existing prop assets
  • Level set dressing
  • Exhibiting the game for publishers in various gaming conventions


Target Platforms: HTC Vive

3D Artist

Rusto Games
06.2016 - 08.2016

Building props for an Xbox One title Rogue Robots in a small development team.


Main Responsibilities:

  • Prop creation using the company pipeline
  • Implementing assets in engine
  • Marketing art


Target Platforms: Xbox One, Windows

Education

Bachelor of Science - Game Architecture And Design

Breda University of Applied Sciences
Breda, Netherlands
08.2017 - 07.2020

Skills

    Focus on Environment Arts

World building, Set dressing

High Res & Low Res Modeling

UV Mapping, Texture baking

PBR Texturing

Software

Maya

Blender

Zbrush

Substance Painter

Substance Designer

Photoshop

Unreal Engine

SpeedTree

Agisoft Metashape

Reality Capture

Marmoset Toolbag

References

"I had the pleasure to work with Pauliina for one year on the PS5 exclusive AAA title Returnal (Client Housemarque, Publisher Sony), resulting in an extremely positive work experience.
Pauliina showed immediately a really good mastery of the art tools used in the production as well as a great artist eye for environment creation and set dressing. Many times she produced such outstanding maps for the project, so that they have been used as benchmark for other Artists.

She demonstrated to be very talented with a lot of potential, responsible and diligent with the tasks she got assigned, able at the same time to achieve them with respect to quality, and defined technical and artistic correctness.

Pauliina also showed a great flexibility to quickly adjust herself according to different kind of tasks or pipelines.

Finally, she always put all the required efforts in the project during the entire production time, being able to work under pressure and with close deadlines, when circumstances required that.

I have no hesitation in recommending Pauliina as a great asset for any Art Team and a big thanks for being part of mine."

Giacomo Luciani

Art Lead, Climax Studios


"Pauliina possesses comprehensive wide-ranging specialist knowledge, which she was able to apply confidently and skillfully in practise. Due to her very good perception, she was able to understand complex situations immediately and to find very good solutions straight away. 

Pauliina always worked using her own initiative and completely identified with her responsibilities and our company at all times. She always displayed an impressive level of dedication and motivation. In extremely stressful situations, she displayed exemplary resilience. 


She completed her tasks completely independently, extremely carefully and according to a well thought-out plan. She worked calmly, thoughtfully, in a target oriented manner and extremely precicely at all times. She continuously impressed us both in terms of quality and quantity. Pauliina was extremely reliable. She was able to find excellent solutions to any problems which arose. 


The performance of Pauliina always earned full recognition in every respect. She was respected by everyone for her consistently friendly and well-balanced demeanor. She was helpful, courteous and where necessary, she put the interests of others before her won. Her personal conduct towards her line managers, colleagues was always exemplary and loyal."

Virendra Pratap Singh

Lead Environment / Prop Artis, Ubisoft Düsseldorf


Stefanie Egbers 

Human Resources Director, Ubisoft Düsseldorf



"I had the pleasure of working with Pauliina at  EB studios on a AAA project, where she made a significant impact on our  team with her natural ability to connect with others.

Pauliina  excels in environment creation, set dressing, and foliage asset  creation. Her collaborative spirit, whether working within her own  discipline or across others, makes her an invaluable asset to any team.

If  you’re looking for someone who’s not only creative and detail-oriented  but also a joy to work with, Pauliina is the perfect fit."

Leon Miksec

Art Lead, EB Studios


More Info

Great knowledge of the
working pipeline, tools and
resources required in
AAA video game production


Keen eye for composition and detail


Passion for video games and Real-Time Technologies


Extended knowledge of the most popular 3D suites, as well as Real-Time Engines


Ability to work in team or take over individual jobs

Timeline

Environment Artist

EB Studios
01.2023 - Current

Level Artist

Ubisoft Düsseldorf
11.2021 - 12.2022

Junior Environment Artist

Climax Studios
02.2020 - 04.2021

Bachelor of Science - Game Architecture And Design

Breda University of Applied Sciences
08.2017 - 07.2020

Environment Artist

Evocat Games
09.2016 - 05.2017

3D Artist

Rusto Games
06.2016 - 08.2016
Pauliina LammiEnvironment Artist