Maya
3D Artist with 5+ years of game industry experience. I am always excited about learning new technologies, doing research on my own and sharing knowledge in a creative team with motivated artists.
Passion for video games and a strong artistic skill set let me achieve goals and expectations in the industry.
Working on upcoming RPG title Exodus in collaboration with Archetype Entertainment
Main Responsibilities:
Platforms: Playstation, Xbox series, Windows
Building levels for Avatar: Frontiers of Pandora, in collaboration with Massive Entertainment.
Main Responsibilities:
Platforms: PlayStation, Xbox, Windows
Building environments and props for PS5- title Returnal, developed together with Housemarque.
Main Responsibilities:
Working as an outsourcing team member to build levels for an award-winning VR title Nemesis Perspective from Evocat Games.
Main Responsibilities:
Target Platforms: HTC Vive
Building props for an Xbox One title Rogue Robots in a small development team.
Main Responsibilities:
Target Platforms: Xbox One, Windows
World building, Set dressing
High Res & Low Res Modeling
UV Mapping, Texture baking
PBR Texturing
Maya
Blender
Zbrush
Substance Painter
Substance Designer
Photoshop
Unreal Engine
SpeedTree
Agisoft Metashape
Reality Capture
Marmoset Toolbag
"I had the pleasure to work with Pauliina for one year on the PS5 exclusive AAA title Returnal (Client Housemarque, Publisher Sony), resulting in an extremely positive work experience.
Pauliina showed immediately a really good mastery of the art tools used in the production as well as a great artist eye for environment creation and set dressing. Many times she produced such outstanding maps for the project, so that they have been used as benchmark for other Artists.
She demonstrated to be very talented with a lot of potential, responsible and diligent with the tasks she got assigned, able at the same time to achieve them with respect to quality, and defined technical and artistic correctness.
Pauliina also showed a great flexibility to quickly adjust herself according to different kind of tasks or pipelines.
Finally, she always put all the required efforts in the project during the entire production time, being able to work under pressure and with close deadlines, when circumstances required that.
I have no hesitation in recommending Pauliina as a great asset for any Art Team and a big thanks for being part of mine."
Giacomo Luciani
Art Lead, Climax Studios
"Pauliina possesses comprehensive wide-ranging specialist knowledge, which she was able to apply confidently and skillfully in practise. Due to her very good perception, she was able to understand complex situations immediately and to find very good solutions straight away.
Pauliina always worked using her own initiative and completely identified with her responsibilities and our company at all times. She always displayed an impressive level of dedication and motivation. In extremely stressful situations, she displayed exemplary resilience.
She completed her tasks completely independently, extremely carefully and according to a well thought-out plan. She worked calmly, thoughtfully, in a target oriented manner and extremely precicely at all times. She continuously impressed us both in terms of quality and quantity. Pauliina was extremely reliable. She was able to find excellent solutions to any problems which arose.
The performance of Pauliina always earned full recognition in every respect. She was respected by everyone for her consistently friendly and well-balanced demeanor. She was helpful, courteous and where necessary, she put the interests of others before her won. Her personal conduct towards her line managers, colleagues was always exemplary and loyal."
Virendra Pratap Singh
Lead Environment / Prop Artis, Ubisoft Düsseldorf
Stefanie Egbers
Human Resources Director, Ubisoft Düsseldorf
"I had the pleasure of working with Pauliina at EB studios on a AAA project, where she made a significant impact on our team with her natural ability to connect with others.
Pauliina excels in environment creation, set dressing, and foliage asset creation. Her collaborative spirit, whether working within her own discipline or across others, makes her an invaluable asset to any team.
If you’re looking for someone who’s not only creative and detail-oriented but also a joy to work with, Pauliina is the perfect fit."
Leon Miksec
Art Lead, EB Studios
Great knowledge of the
working pipeline, tools and
resources required in
AAA video game production
Keen eye for composition and detail
Passion for video games and Real-Time Technologies
Extended knowledge of the most popular 3D suites, as well as Real-Time Engines
Ability to work in team or take over individual jobs