Summary
Overview
Work History
Education
Skills
Timeline
Generic

PAUL WILKINSON

Stockholm

Summary

Results-driven Engineering Manager / Director with a forward-thinking approach centered on company success and competitive growth. Demonstrated record of success in building successful teams and managing profitable operations. Interested in positive-impact companies with excellent value growth potential

Overview

32
32
years of professional experience

Work History

CTO

BallersApp
01.2024 - Current

Managed dev team for Mobile App company

  • Responsible for all Product and Development
  • Improved processes and collaboration across organization
  • Lead Agile and Tech transformations

Engineering Manager

Brite Payments
03.2023 - 06.2023
  • Managed 2 teams for FinTech company
  • Introduced and managed shared backlog across development organization
  • Improved processes and collaboration across organization

CEO

THISco, Inc
09.2021 - 03.2023
  • Designed server architecture for Guilds, Chat, Collections, Protocols, Collections, Crafting, Evolution, Fusion
  • Implemented Unity client code in C#
  • Soft-launched mobile RPG game Bad Energy Kids and optimised KPIs

CTO

CheckProof, Inc
03.2020 - 05.2021
  • Responsible for Product, Development and QA at Industrial SaaS company
  • Created and managed Engineering, Operations, QA and Product teams
  • Responsible for Architecture of Mobile App, Web
  • Introduced Agile methodologies, CI/CD
  • Managed transition to Microservices, AWS

CEO

THISco, Inc
03.2019 - 03.2020
  • Designed mobile game Bad Energy Kids, including theme, characters, gameplay and metagame
  • Built and managed team of 9 engineers, artists, animators and UA specialist;
  • Implemented live configuration system in Java, Typescript and python

Game Maker

N3TWORK, Inc
03.2015 - 03.2019
  • Design and production of mobile game Forever Donuts
  • Responsible for profit and loss of game
  • Built and managed team of 12 engineers, artists, animators, producer and data scientist;
  • Designed and directed new metagame and economy
  • Designed and directed new server architecture for Guilds, Chat, Collections, Protocols, Collections, Crafting, Evolution, Fusion, Guild-vs-Guild events

Founder, CEO

Nio Games, Limited
10.2013 - 03.2015
  • Co-founded self-funded casual mobile games startup
  • Sold company to N3TWORK
  • Built and managed development team and advisory board
  • Designed and produced social mobile game Forever Donuts
  • Designed game engine and wrote client code in C++, Objective-C and Lua
  • Designed server architecture

Director of Mobile Development

King
07.2012 - 09.2013
  • Responsible for shared mobile development world-wide
  • Assisted in scaling mobile engineering organisation and aligning studios and business units world-wide
  • Managed development of shared technology and processes for 6 game development studios
  • Designed systems around “games as service” issues, including cross promotion, ads, downloadable content, controlled rollout of features, and data-driven product development
  • Represented mobile development to non-technical business units including Performance Marketing, Ad Sales, Customer Relations, Data Warehouse and Business Intelligence.

Senior Software Engineer

Zynga, Inc
06.2011 - 06.2012
  • Senior engineer for Zynga's Dream Zoo and Dream Dragons games on iOS
  • Tasks: Wrote client code in Objective C using UIKit and cocos2d
  • Worked closely with the cocos2d founders in restructuring our shared client/server architecture.

Lead Software Engineer

PlayFirst, Inc
10.2009 - 06.2011
  • Lead engineer for Playfirst's "Dash" series of mobile games on iOS
  • Tasks: Lead architect for mobile engine; a set of shared cross-platform libraries used internally and externally
  • Implemented a distribution platform for mobile games; server-hosted game content, monetization features
  • Before that, I implemented and released a #1 casual game (Love and
  • Death: Bitten) on PC and Mac.

Senior Software Engineer

Ace Interactive
09.2008 - 07.2009
  • Scrum Master
  • Tasks: Wrote client and server code for networked slot machines
  • Maintained GDK for use by external developers
  • Developed and automated certification procedures for submissions by external developers
  • Lead engineer and Scrum Master for a system that allowed gamers to connect to charities.

Senior Software Engineer, Technical Lead

Paul Wilkinson
07.2004 - 08.2008
  • Major clients: Soma Engineering (startup with friends), Muse Research, Singshot Media Inc.,
  • Cremoni Poker Software, 4orty 2wo Entertainment
  • Project Durations: 3-18 months each, typically 1 yr+
  • Project Descriptions:
  • Soma – Designed and implemented, digital audio workstation software and an SDK
  • Muse - Implemented Linux support for popular Windows-based VST plugins and copy-protection systems
  • Coordinated third-party developers
  • C, Linux, Wine
  • Singshot Media - Implemented a recording client for an online karaoke site
  • Cremoni Poker Software - Implemented an online poker site under contract with 4orty 2wo
  • Entertainment
  • See www.lastcallpoker.com.

Software Engineer III

Electronic Arts/Maxis
11.1997 - 07.2004
  • C++ developer for The Sims (the original PC version), The Sims Online, and The Sims 2 and SimCity 3000

Audio Group Leader

Z-Axis
09.1996 - 09.1997
  • Directed audio production and audio software engineering for game development studio
  • Managed team of 3 plus external contractors.
  • Wrote C++ code for PC and Playstation

Audio Group Leader

Radical Entertainment
01.1992 - 01.1996
  • Hired, Trained and mentored new team members
  • Designed and Delegated audio engine development tasks
  • Worked with publishers to develop and refine audio goals

Education

Bachelor of Science - Computing Science

Simon Fraser University
Vancouver, B.C.
04.1992

Skills

  • IT Management
  • Agile Transformation
  • Digitalization
  • Coordination of teams and business units
  • Product Owner
  • Spring Boot / Dropwizard
  • Liquibase / Hibernate
  • MongoDB / Atlas / Realms
  • DynamoDB
  • React
  • Zustand / Immer
  • CICD, GitLab, Jenkins
  • Unity, Cocos
  • C, C, C#, Java, python, js/ts, Lua, Swift, Objective C

Timeline

CTO

BallersApp
01.2024 - Current

Engineering Manager

Brite Payments
03.2023 - 06.2023

CEO

THISco, Inc
09.2021 - 03.2023

CTO

CheckProof, Inc
03.2020 - 05.2021

CEO

THISco, Inc
03.2019 - 03.2020

Game Maker

N3TWORK, Inc
03.2015 - 03.2019

Founder, CEO

Nio Games, Limited
10.2013 - 03.2015

Director of Mobile Development

King
07.2012 - 09.2013

Senior Software Engineer

Zynga, Inc
06.2011 - 06.2012

Lead Software Engineer

PlayFirst, Inc
10.2009 - 06.2011

Senior Software Engineer

Ace Interactive
09.2008 - 07.2009

Senior Software Engineer, Technical Lead

Paul Wilkinson
07.2004 - 08.2008

Software Engineer III

Electronic Arts/Maxis
11.1997 - 07.2004

Audio Group Leader

Z-Axis
09.1996 - 09.1997

Audio Group Leader

Radical Entertainment
01.1992 - 01.1996

Bachelor of Science - Computing Science

Simon Fraser University
PAUL WILKINSON