Summary
Overview
Work History
Education
Skills
Certification
Forte
Timeline
Generic
Muhammad Arslan Zia

Muhammad Arslan Zia

Gothenburg,O

Summary

Dynamic Game Designer, QA Specialist, and Product Owner with nearly four years of experience in hyper-casual, casual, and hybrid-casual game development. Expertise includes gameplay design, prototyping, QA pipelines, KPI analysis, and live-ops management, ensuring the delivery of high-quality products with optimized performance. Proven ability to collaborate effectively across multidisciplinary teams while driving data-driven design decisions and managing feature documentation, testing automation, SDK/ads testing, and release management. Actively seeking opportunities in Game Design, QA Management, or Production to leverage skills and contribute to innovative gaming experiences.

Overview

3
3
years of professional experience
1
1
Certification

Work History

Senior QA Engineer

Tap Nation
12.2023 - 08.2025
  • Acted as Assistant Manager QA and managed team.
  • Mentored junior QA engineers, providing guidance on best practices and methodologies.
  • Ensuring games quality on different OS inc android, iOS.
  • Documenting and improving testing processes.
  • Looking over releases & live operations through key performance indicators.
  • Feedback about game design and monetization.
  • Test case generation that acted redundantly to ensure bug free releases.
  • Functional testing including sdk's and ads integration test.
  • Tracing Bugs and Reporting defects.
  • Projects: Thief Puzzle, Hero Adventure, Wordling, Hero Making Tycoon, Ice Cream & many more.

Tools & Tech: Charles, Qase, Unity, Android Studio, XCode, Firebase, Game Analytics, Revenue Cat, Adjust, LookerStudio, Confluene, JIRA, Trello.

Game Designer/Product Owner

GeniTeam Solutions
03.2023 - 12.2023
  • Designing new games & prototyping.
  • Designed engaging game mechanics and levels to enhance player experience.
  • Developed detailed design documents outlining game features and narratives.
  • Optimized level designs for improved gameplay flow and challenge balance.
  • Improving existing products by analyzing statistical data.
  • Collaborated with artists and programmers to ensure cohesive game design vision and smooth releases.
  • Managed scope effectively by prioritizing essential tasks within tight deadlines and resource limitations.
  • Projects: Monster Squad Rush, Clash of Scary Squad, Nick n Tani, Hide N Prank, Pull the String & many more.

Tools & Tech: Figma, Assembla, Sensor Tower, Data.ai , Spreadsheet, Docs.

SQAE

GeniTeam Solutions
05.2022 - 03.2023
  • Responsible for manual and automated testing (black box, grey box) of casual and hyper-casual games.
  • Load Testing and stress testing web app games.
  • Performance testing and functional testing on different games including ads integration test.
  • Tracing and reporting bugs with documentation.
  • Paid attention to detail while completing assignments.
  • Managed time efficiently in order to complete all tasks within deadlines.
  • Demonstrated strong organizational and time management skills while managing multiple projects.
  • Projects: Scary Teacher, Hide n Prank, Playtime Adventure, Scary Stranger, Pull the String, Nick n Tani & many more.

Tools & Tech: Assembla, Firebase, Android Studio, XCode, Logcat.

Education

Master of Science - Game Design & Technology

University of Gothenburg
Gothenburg, Sweden
06-2027

Bachelor of Science - Computer Sciences

National University of Computer And Emerging Sciences (FAST-NU)
06-2019

Skills

  • Python
  • C
  • SQL
  • C#
  • Regression testing
  • Mobile testing
  • Performance testing
  • Scrum framework
  • Usability testing
  • Bug reporting
  • Test case creation
  • Product design
  • Performance metrics
  • Risk mitigation
  • Defect tracking
  • TestRail

Certification

  • Introduction to Game Design, Coursera-CalArts
  • Game Design Foundation Course 1-3, LinkedIn
  • Game Design Deep Dive, GeniTeam
  • How to write and Publish an Academic Paper, Coursera
  • GRE

Forte

  • Software Quality Assurance
  • Games Design & Production
  • Project Management
  • Product Ownership

Timeline

Senior QA Engineer

Tap Nation
12.2023 - 08.2025

Game Designer/Product Owner

GeniTeam Solutions
03.2023 - 12.2023

SQAE

GeniTeam Solutions
05.2022 - 03.2023

Master of Science - Game Design & Technology

University of Gothenburg

Bachelor of Science - Computer Sciences

National University of Computer And Emerging Sciences (FAST-NU)
Muhammad Arslan Zia