Summary
Overview
Work History
Education
Skills
Certification
Forte
Timeline
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Muhammad Arslan Zia

Muhammad Arslan Zia

Gothenburg,O

Summary

Dynamic Game Designer, QA Specialist, and Product Owner with nearly four years of experience in hyper-casual, casual, and hybrid-casual game development. Expertise includes gameplay design, prototyping, QA pipelines, KPI analysis, and live-ops management, ensuring the delivery of high-quality products with optimized performance. Proven ability to collaborate effectively across multidisciplinary teams while driving data-driven design decisions and managing feature documentation, testing automation, SDK/ads testing, and release management. Actively seeking opportunities in Game Design, QA Management, or Production to leverage skills and contribute to innovative gaming experiences.

Overview

3
3
years of professional experience
1
1
Certification

Work History

Senior QA Engineer

Tap Nation
12.2023 - 08.2025
  • Acted as Assistant Manager QA and managed team.
  • Mentored junior QA engineers, providing guidance on best practices and methodologies.
  • Ensuring games quality on different OS inc android, iOS.
  • Documenting and improving testing processes.
  • Looking over releases & live operations through key performance indicators.
  • Feedback about game design and monetization.
  • Test case generation that acted redundantly to ensure bug free releases.
  • Functional testing including sdk's and ads integration test.
  • Tracing Bugs and Reporting defects.
  • Projects: Thief Puzzle, Hero Adventure, Wordling, Hero Making Tycoon, Ice Cream & many more.


Tools & Tech: Charles, Qase, Unity, Android Studio, XCode, Firebase, Game Analytics, Revenue Cat, Adjust, LookerStudio, Confluene, JIRA, Trello.


Game Designer/Product Owner

GeniTeam Solutions
03.2023 - 12.2023
  • Designing new games & prototyping.
  • Designed engaging game mechanics and levels to enhance player experience.
  • Developed detailed design documents outlining game features and narratives.
  • Optimized level designs for improved gameplay flow and challenge balance.
  • Improving existing products by analyzing statistical data.
  • Collaborated with artists and programmers to ensure cohesive game design vision and smooth releases.
  • Managed scope effectively by prioritizing essential tasks within tight deadlines and resource limitations.
  • Projects: Monster Squad Rush, Clash of Scary Squad, Nick n Tani, Hide N Prank, Pull the String & many more.


Tools & Tech: Figma, Assembla, Sensor Tower, Data.ai , Spreadsheet, Docs.


SQAE

GeniTeam Solutions
05.2022 - 03.2023
  • Responsible for manual and automated testing (black box, grey box) of casual and hyper-casual games.
  • Load Testing and stress testing web app games.
  • Performance testing and functional testing on different games including ads integration test.
  • Tracing and reporting bugs with documentation.
  • Paid attention to detail while completing assignments.
  • Managed time efficiently in order to complete all tasks within deadlines.
  • Demonstrated strong organizational and time management skills while managing multiple projects.
  • Projects: Scary Teacher, Hide n Prank, Playtime Adventure, Scary Stranger, Pull the String, Nick n Tani & many more.


Tools & Tech: Assembla, Firebase, Android Studio, XCode, Logcat.

Education

Master of Science - Game Design & Technology

University of Gothenburg
Gothenburg, Sweden
06-2027

Bachelor of Science - Computer Sciences

National University of Computer And Emerging Sciences (FAST-NU)
06-2019

Skills

  • Python
  • C
  • SQL
  • C#
  • Regression testing
  • Mobile testing
  • Performance testing
  • Scrum framework
  • Usability testing
  • Bug reporting
  • Test case creation
  • Product design
  • Performance metrics
  • Risk mitigation
  • Defect tracking
  • TestRail

Certification

  • Introduction to Game Design, Coursera-CalArts
  • Game Design Foundation Course 1-3, LinkedIn
  • Game Design Deep Dive, GeniTeam
  • How to write and Publish an Academic Paper, Coursera
  • GRE

Forte

  • Software Quality Assurance
  • Games Design & Production
  • Project Management
  • Product Ownership

Timeline

Senior QA Engineer

Tap Nation
12.2023 - 08.2025

Game Designer/Product Owner

GeniTeam Solutions
03.2023 - 12.2023

SQAE

GeniTeam Solutions
05.2022 - 03.2023

Master of Science - Game Design & Technology

University of Gothenburg

Bachelor of Science - Computer Sciences

National University of Computer And Emerging Sciences (FAST-NU)
Muhammad Arslan Zia