I am specialized in Hard Surface and Vehicle development for Games. I have over 12+ years of related work experience and have created works for a variety of Projects. This includes photorealistic Vehicle Modeling for Forza Motor sports 5 and 6, Forza Horizon 2 and 3, All kind of Vehicles for Rockstar Games and recently working with Starbreeze Studio as a Senior Hard Surface/ Vehicle artist. I have been developing my skills in the aspects of low and high polygon modelling and texturing in current and next-gen technologies and techniques.