Second-year Interaction Design student eager to apply user-centered principles, rapid prototyping, and practical UI/UX methods in a real-world setting. Skilled in tools like Figma and basic front-end coding, with hands-on experience running user tests and refining interfaces. Passionate about designing intuitive, inclusive, and delightful digital experiences—ready to learn from a supportive team and contribute to meaningful design projects.
Embodied knowledge system in Augmented Reality
Digital drawing system
Implicit Interaction via Puck Device (Year 2)