Art Director/Lead Game Artist with 8 years of experience leading teams in multiple companies, with 12+ years experience in the mobile games industry.
I strongly believe in mutual respect and helping teams achieve greatness.
Rose’s Adventure - Match 3 puzzle game for iOS and Android.
- Scaling up and building a solid Art team.
- Provide feedback and direction to the team.
- Planning backlogs and working closely with the other directors.
- Driving the Meta envelope of Rose's Adventure.
- Developing a Story Editor together with the programmers that could support our vision.
- Working closely with Narrative Design, providing feedback and suggestions to be able to translate the story itself to a playable, enjoyable feature for the players.
This role has been very broad and I've had multiple fun opportunities to work on some very interesting features as well. We started with a very small art team, which has lead to my work also including:
- Early concepts for the game, and developing the look together with the team.
- Character Art from concept to implementation in Unity.
- Animating and rigging all characters in Spine 2D.
- VfX in Unity.
- Implementation of story in Unity
- Multiple game pieces for the Match 3 puzzle, taken from concept to full completion ingame.
During this time I mainly worked on the game Pet Rescue Saga as a Senior/Lead Game Artist.
My work included:
I also briefly worked in a prototyping team, developing fast prototypes for potential upcoming games. That work included:
I joined the team at Nice Ninja during pre production of their film "Marco Macaco and Carlos Casino" as a junior animator.
During my time there I worked on: